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- #Best mods for starbound install#
- #Best mods for starbound mod#
- #Best mods for starbound update#
- #Best mods for starbound Patch#
- #Best mods for starbound upgrade#
#Best mods for starbound mod#
However, later versions of this mod have features that FU hasn't restored, like the old procedural minibosses, or the noises they used to make.
#Best mods for starbound install#
The mod will remain as a standalone for vanilla-based gameplay for those who don't use/are hesitant to install FU."įU integrated an earlier version of the mod to restore the procedural monsters' special attacks.
#Best mods for starbound update#
From the author: "A future update is coming that will likely break compatibility with this mod on an individual basis I will continue to work with the FU team to maintain the integrated assets and resolve any compatibility issues there. FU/Vanilla has the manufactor's name before the weapon name, MT does a random prefix insteadįU integrated iMisterX's older version AbsoluteXero's version cleans up the material IDs used for included materials which may or may not cause issues when loading both FU and this version. Weird/inconsistent item names and hover-over cards. Legacy Dungeons/Monsters (Part of the Legacy Pack) The Enhanced Storage store doesn't appear in the Outpost until the Erchius Mining Facility quest is completed, making "Visit the Outpost" unable to be completed until the former quest is finished.Įffects are disabled when using any FU Feeding Augment so it turns back off the hunger in Casual Mode. There is a patch, but it only allows EC planets to appear on FU stars and vice versa.įU already restores the special attacks of monsters. Additionally, elements from EC cannot be used in FU crafting recipes and visas versa. It's here, by the way.įU does a similar thing, but both mods are compatible.ĩ5% of the mod's content is integrated into FU.ĮC's Gas Planets do not work with FU's pressure protection, it has its own version which only works on the planets added by that mod, and not FU's.
#Best mods for starbound Patch#
There's a compatibility patch that restores the original mod's button so that mods that use the normal version aren't affected, including Elithian Races. Originally integrated into the main mod, and eventually replaced by a version used only by FU. Safe/Redundant: Already integrated or something very similar exists in FU and/or Probably fine, but may have a glitch or two: Īlternative Armor Scale and submod Damage Cap Begone!
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There are other and better ways to make lots of money/pixels in FU anyway. Can be used for a number of other exploits as well ( Ultronium and Arc Smelter exploiting for example.)Use it for what it's meant for and you should be fine. Repeatedly uncrafting Irradium (Ore, Bar, or Liquid) allows for infinite duplication. Its upgraded version can also disarm enemies, with deadly results. Very deadly against Precursors, as they become very vulnerable without their advanced armor. Can be used to obtain otherwise unobtainable armors not intended for player use. When it hits a humanoid NPC, it will force them to drop all of their clothing/armor.
#Best mods for starbound upgrade#
The Naked Gun and its " But It's Good" Upgrade Informative: Doesn't cause a problem if installed, but deserves a mention due to exploits, glitches, etc IF YOU FIND A REASON WHY A MOD IS INCOMPATIBLE IN THIS LIST, REMOVE IT FROM HERE AND PUT IT IN IT'S RESPECTIVE GROUP Needs Verification: Someone said that the mod is incompatible, but needs checking on why CAN and/or WILL cause PERMANENT DAMAGE to your save and/or your client:
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